Both are cards that dont do anything to further your independent gameplan, which is to say, if you didnt have an opponent, hate cards and efficient answers would have roughly no impact on the game
Cards like Essence Channeler and Case of the Uneaten Feast complement this strategy well, and its not hard to draw a card every turn while beating down with this white creature
The effect here is simple: every turn, you draw an extra card in exchange for losing one life
In Duel Masters Cross her deck contains all 5 civilizations and is focused on creatures who have the following effect: "If this card is discarded during your opponent's turn, you may put this card into the Battle Zone instead of the Graveyard"
The default is to ping your own creatures for card draw, like a DIY Phyrexian Arena
The mix of red aggression and green utility gives you the tools to hit hard while staying flexible